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By intelligently reducing the workload on the GPU, MRS can gain a substantial amount of performance as we shall see. Players can decrease the resolution of Shadow Warrior 2‘s graphics on the periphery of the screen, improving performance without affecting image quality on the center of the screen where the eyes are usually focused. This allows gamers to control the resolution around the periphery of the game independently from the center. MRS uses simultaneous multi-projection (SMP) technology built into NVIDIA Pascal GPUs to project images into multiple viewports. Shadow Warrior 2 uses Nvidia’s multi-res shading (MRS). Wild Hog is using their in-house Road Hog Engine which features next generation technology thanks in part to a collaboration with Nvidia’s Indie Spotlight Program with Devolver, the game’s publisher.
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Here are our impressions of Shadow Warrior 2, including a mini-performance Multi-Res Shading (MRS) IQ/performance evaluation using the Pascal TITAN X. It includes brand new Nvidia technology not seen in any other game until now. This editor has spent two long sessions playing the approximately 12-hour campaign from start to completion in WHQD 21:9 3440×2160 resolution.
#Shadow warrior 2 voice actors Pc
BabelTechReviews received a copy of Shadow Warrior 2 for PC last week courtesy of Nvidia, and we played it over the weekend.